parent 32c4d772
# Built application files
*.apk
*.ap_
*.aab
# Files for the ART/Dalvik VM
*.dex
......@@ -43,8 +44,9 @@ captures/
.idea/caches
# Keystore files
# Uncomment the following line if you do not want to check your keystore files in.
# Uncomment the following lines if you do not want to check your keystore files in.
#*.jks
#*.keystore
# External native build folder generated in Android Studio 2.2 and later
.externalNativeBuild
......
......@@ -64,3 +64,6 @@ __recovery/
# Castalia statistics file (since XE7 Castalia is distributed with Delphi)
*.stat
# Boss dependency manager vendor folder https://github.com/HashLoad/boss
modules/
......@@ -7,3 +7,4 @@ erl_crash.dump
*.ez
*.beam
/config/*.secret.exs
.elixir_ls/
# JPEG
*.jpg
*.jpeg
*.jpe
*.jif
*.jfif
*.jfi
# JPEG 2000
*.jp2
*.j2k
*.jpf
*.jpx
*.jpm
*.mj2
# JPEG XR
*.jxr
*.hdp
*.wdp
# Graphics Interchange Format
*.gif
# RAW
*.raw
# Web P
*.webp
# Portable Network Graphics
*.png
# Animated Portable Network Graphics
*.apng
# Multiple-image Network Graphics
*.mng
# Tagged Image File Format
*.tiff
*.tif
# Scalable Vector Graphics
*.svg
*.svgz
# Portable Document Format
*.pdf
# X BitMap
*.xbm
# BMP
*.bmp
*.dib
# ICO
*.ico
# 3D Images
*.3dm
*.max
nbproject/private/
**/nbproject/private/
build/
nbbuild/
dist/
......
# Project Settings
*.cywrk.*
*.cyprj.*
# Generated Assets and Resources
Debug/
Release/
Export/
*/codegentemp
*/Generated_Source
*_datasheet.pdf
*_timing.html
*.cycdx
*.cyfit
*.rpt
*.svd
*.log
*.zip
......@@ -2,17 +2,11 @@
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore
## User settings
xcuserdata/
## compatibility with Xcode 8 and earlier (ignoring not required starting Xcode 9)
*.xcscmblueprint
*.xccheckout
## compatibility with Xcode 3 and earlier (ignoring not required starting Xcode 4)
## Build generated
build/
DerivedData/
*.moved-aside
## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
......@@ -21,3 +15,65 @@ DerivedData/
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata/
## Other
*.moved-aside
*.xccheckout
*.xcscmblueprint
## Obj-C/Swift specific
*.hmap
*.ipa
*.dSYM.zip
*.dSYM
## Playgrounds
timeline.xctimeline
playground.xcworkspace
# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
# Package.pins
# Package.resolved
.build/
# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/
#
# Add this line if you want to avoid checking in source code from the Xcode workspace
# *.xcworkspace
# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts
Carthage/Build
# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://docs.fastlane.tools/best-practices/source-control/#source-control
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots/**/*.png
fastlane/test_output
# Code Injection
#
# After new code Injection tools there's a generated folder /iOSInjectionProject
# https://github.com/johnno1962/injectionforxcode
iOSInjectionProject/
vendor/
/vendor/
node_modules/
npm-debug.log
yarn-error.log
......
......@@ -2,6 +2,8 @@
# Magento Default Files #
#--------------------------#
/PATCH_*.sh
/app/etc/local.xml
/media/*
......
......@@ -71,3 +71,6 @@ typings/
# Serverless directories
.serverless
# FuseBox cache
.fusebox/
......@@ -109,3 +109,6 @@ venv.bak/
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
......@@ -50,6 +50,7 @@ node_modules/
# Ignore precompiled javascript packs
/public/packs
/public/packs-test
/public/assets
# Ignore yarn files
/yarn-error.log
......
......@@ -23,6 +23,7 @@ ExportedObj/
*.svd
*.pdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
......
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