UnrealEngine.gitignore 946 Bytes
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# Visual Studio 2015 user specific files
.vs/

# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
*.so
*.dylib
*.dll

# Fortran module files
*.mod

# Compiled Static libraries
*.lai
*.la
*.a
*.lib

# Executables
*.exe
*.out
*.app
*.ipa

# These project files can be generated by the engine
*.xcodeproj
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*.xcworkspace
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*.sln
*.suo
*.opensdf
*.sdf
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*.VC.db
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*.VC.opendb

# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga

# Binary Files
Binaries/*
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Plugins/*/Binaries/*
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# Builds
Build/*

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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt

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# Don't ignore icon files in Build
!Build/**/*.ico

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# Built data for maps
*_BuiltData.uasset

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# Configuration files generated by the Editor
Saved/*

# Compiled source files for the engine to use
Intermediate/*
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Plugins/*/Intermediate/*
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# Cache files for the editor to use
DerivedDataCache/*